• Computer Game Development Curriculum


  • Associate of Applied of Applied Science Degree

    Catalog 2017-2018

    The Computer Game Development degree program introduces the student to software and techniques currently used in the computer game industry and is appropriate for both new students and experienced workers. Using popular software, students are introduced to 3-D (three-dimensional) character creation, modeling and rigging (using Maya), creating textures for characters (using Photoshop), creating applications for small computers (using software such as Unity and working with game industry engines (such as the Unreal game engine). Students create an online and physical portfolio suitable for interviews and also learn small business entrepreneurship skills necessary in the “indie” (independent) market.

    Program Outcomes

    At the completion of this program, students should be able to:

    • Contrast various computer gaming techniques
    • Explain the use of 3D object components, polygons and joints
    • Create different surface types for 3D objects and apply them for use in appropriate interactive applications
    • Evaluate a broad range of game engines and demonstrate and appropriate design application to those engines
    • Use industry standard to apply realistic animation technique
    • Apply gaming techniques to non-game animation uses such as marketing, simulations, and social networking
    • Work collaboratively in a real-world-like team to identify, design, and create a game in using developmental techniques commonly used in industry.

    Specific program and class information can be obtained by calling the Computer Information Systems department at 503-491-7515, or visiting our website at Computer Information Systems.

    First Quarter (Fall)
    Course Number
    Course Title
    Credits
    ART231 Drawing I
    4
    CIS125GA Beginning Game Programming
    3
    CIS135GMA Introduction to 3-D Modeling
    3
    CIS135GRA Graphics for Game Asset Development I
    3
    13
    Second Quarter (Winter)
    Course Number
    Course Title
    Credits
    CIS122 Computer Concepts III
    3
    CIS135 Introduction to Gaming
    3
    CIS135GMB Intermediate Game Modeling
    3
    CIS135GRB Graphics for Game Asset Development II
    3
    CIS197WAA Web Authoring: Applications
    3
    16
    Third Quarter (Spring)
    Course Number
    Course Title
    Credits
    ART117 Basic Design III: Three-Dimensional
    4
    CIS135GMC Advanced 3-D Modeling
    3
    CIS135TXP Special Topics in Emerging Technologies
    3
    CIS195 Web Development I
    3
    CIS235ANM Introduction to 3-D Animation
    3
    16
    Fourth Quarter (Fall)
    Course Number
    Course Title
    Credits
    ART234 Life Drawing I or
    ART211 Survey of Visual Arts
    4
    CIS235 Game Design Theory
    3
    CIS235RIG Rigging for Animation and Games
    3
    CIS235TLC Team Level Creation
    3
    MTH065 Beginning Algebra II (or higher) 2
    4
    17
    Fifth Quarter (Winter)
    Course Number
    Course Title
    Credits
    CIS125SS Spreadsheets
    3
    CIS125WP Word Processing
    3
    CIS235CXP Career Specific Exploration for Game Majors
    3
    CIS235DD Digital Drawing and Painting Concepts
    3
    CIS235UNA Small Games Programming I
    3
    Health and Physical Education requirement‡.
    3
    18
    Sixth Quarter (Spring)
    Course Number
    Course Title
    Credits
    BA150 Developing a Small Business
    3
    CIS235ST Game Studio
    3
    CIS235UNB Small Games Programming II
    3
    WR121 English Composition
    4
    Human Relations requirement ‡
    3-4
    16-17
    Total Credits 96-97

    1Students may substitute CIS197HTM. CIS197HTM is offered Fall and Spring terms.
    2 Students intending to transfer must take MTH111, Pre-Calculus I: Elementary Functions or above. Students may not use demonstrated proficiency on the College Placement Test (CPT) to satisfy this requirement.

    ‡ See Associate of Applied Science degree requirements.