CIS235RIG :  Rigging for Animation and Games

Students learn basic 3-D object rigging techniques to create an object with motion believability. Using animation software such as Maya, students build skeletons, bind models and use weight painting techniques to create realistic simulations of biomechanical principles for games and animation applications. Students learn industry standard control schemes, set driven keys and blend shapes to enhance their rigging systems. Mel scripting for rigging is also introduced.
Prerequisite: RD090, WR090 and MTH020, each with a grade of "C" or better, or placement above state course levels; and CIS235ANM.
Credit Hours: 3
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