Your Curriculum

Computer Game Development
Associate of Applied of Applied Science Degree

Catalog 2013-2014

MHCC Faculty Advisers:
Dr. Wayne Machuca: 503-491-7631 Room AC 2783

The Game Development degree program introduces the student to software and techniques currently used in the computer game industry and is appropriate for both new students and experienced workers. Using popular software, students are introduced to 3-D character creation, modeling and rigging (using Maya), create textures for characters (using Photoshop), create applications for small computers (using software such as Unity), create browser-based games and animations (using Flash), and work with game industry engines (such as the Unreal game engine). Students create an online and physical portfolio suitable for interviews and also learn small business entrepreneurship skills necessary in the “indie” (independent) market.

Students completing this program are exposed to the skills and techniques essential to employment in the local game industry, have opportunity for advanced learning at other schools, and have access to careers that use 3-D imaging and entry-level computer careers.

Program Outcomes

At the completion of this program, students should be able to:

  • Contrast various computer gaming techniques
  • Explain the use of 3D object components, polygons and joints
  • Create different surface types for 3D objects and apply them for use in appropriate interactive applications
  • Evaluate a broad range of game engines and demonstrate and appropriate design application to those engines
  • Use industry standard to apply realistic animation technique
  • Apply gaming techniques to non-game animation uses such as marketing, simulations, and social networking
  • Work collaboratively in a real-world-like team to identify, design, andcreate a game in using developmental techniques commonly used in industry.

Specific program and class information can be obtained by calling the Computer Information Systems Department at 503-491-7515, or visiting our website at

First Quarter (Fall) Cr
CIS120 Computer Concepts I 3
CIS120L Computer Concepts Lab I 1
CIS125GA Introduction to Game Design
ART115 Basic Design I: Two-Dimensional 4
ART231 Drawing I 4
Second Quarter (Winter)
CIS125WP Word Processing 3
CIS135 Introduction to Gaming 3
CIS135GMA Introduction to 3-D Modeling 3
CIS197WAA Web Authoring: Applications 3
CIS197WAG Web Authoring: Graphics and Animation 3
Third Quarter (Spring)
CIS122 Computer Concepts III 4
CIS135GMB Intermediate Game Modeling 3
CIS195 Web Development I 3
CIS197TXT Object Texturing for Game Development 3
ART234 Life Drawing I 4
Fourth Quarter (Fall)
CIS125SS Spreadsheets 3
CIS235ANM Introduction to 3-D Animation
CIS235GMA Advanced 3-D Modeling 3
MTH065 Beginning Algebra II (or higher)1 4
WR121 English Composition 4
Fifth Quarter (Winter)
CIS235 Game Design Theory
CIS235DD Digital Drawing and Painting Concepts 3
CIS235GTA Game Team I / Engines 3
CIS235RIG Rigging for Animation and Games 3
  Human Relations requirement‡
Sixth Quarter (Spring)
CIS235GTB Game Team II 3
CIS235SC Small-Computer Game Programming 3
CIS235ST Game Studio 3
BA150 Developing a Small Business 3
  Health & Physical Education Requirement‡ 3
  Total Credits 94-95

1 Students intending to transfer must take MTH111, Pre-Calculus I: Elementary Functions or above, excluding MTH211. Students may not use demonstrated proficiency on the College Placement Test (CPT) to satisfy this requirement.

‡ See page 20 of the printed catalog.

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 Last Modified: 6/7/2013 01:52:29 PM