CIS135GRB :  Graphics for Game Asset Development II

(Formerly CIS197TXT) This course covers basic and "Next-Gen" texturing for 3-D models and game applications. Texturing concepts and practice are used to create more efficient models and environments, as well as introducing core concepts of the Hypershade and Maya (UV) texture editor.
Prerequisite: CIS135GRA, or strong experience in image manipulation software (e.g., Photoshop); or instructor consent. Recommended co-requisite: CIS135GMB.
Credit Hours: 3
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