CIS235 :  Game Design Theory

Students design and describe various techniques for developing immersive game levels and how to use a variety of tools to make an engaging and successful game. Emphasis will be placed on design and analysis, as well as implementing strategy, "Boss" conflicts and player goals. Students are introduced to designing terrain and structures within existing game engine limitations.
Prerequisite: CIS135 or instructor consent. Experience with different games across multiple platforms preferred.
Credit Hours: 3
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