CIS235RIG :  Rigging for Animation and Games

Students learn basic 3-D object rigging techniques to create an object with motion believability. Using animation software such as Maya, students build skeletons, bind models and use weight painting techniques to create realistic simulations of biomechanical principles for games and animation applications. Students learn industry standard control schemes, set driven keys and blend shapes to enhance their rigging systems. Scripting for rigging is also introduced.
Prerequisite: CIS235ANM.
Credit Hours: 3
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